Privacy

Privacy policy

The short version: there is no account, no ad network and no player profile. Your progress is stored in your own browser; a small set of analytics tags count visits.

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The summary

Last updated: 12 November 2026. This policy describes what happens when you play the Gazillion game at gazillion.games. It is written to be read, not to be survived.

  • No accounts and no sign-up: we do not ask for your name, email address or any other identifier.
  • No tracking pixels, ad networks or social embeds.
  • Analytics tags — Google Analytics 4 (loaded through Google Tag Manager) and Cloudflare Web Analytics — count visits, pages and basic device/browser information. They never receive your answers, scores, streak or game save. See Analytics.
  • The game itself does not need cookies; Google Analytics may set its own measurement cookies such as _ga.
  • Game progress is saved in your browser's local storage on your device, not on a server.
  • Fonts and game assets are served by gazillion.games. The only third-party requests are the Google analytics tags described below.

What we do not collect

We do not create accounts, so we hold no account data. We do not show ads, so no ad network receives your data. We do not build player profiles and we do not embed social media posts, videos, comment systems or fonts from external CDNs. The analytics tags we do run are described below; they receive page-level information, not your game answers, scores or save.

We do not use advertising identifiers. The game does not read your contacts, precise location, camera or microphone. If your browser or operating system asks for any of these while you play, it is not coming from Gazillion.

What stays on your device

Gazillion saves your game progress in your browser's local storage under the key gazillion:save:v1. That can include: your settings (sound, music, reduced motion, haptics), your daily and archive results, your streak, your best scores, your Time Passport stamps, badges and basic stats, and a randomly generated local player identifier. None of this is transmitted anywhere. It is readable only by pages on gazillion.games in your browser profile.

Because progress is stored on your device, it does not follow you to another device or another browser. There is no account to synchronise and no server-side backup to restore. That is the trade-off for not having accounts at all, and we think it is the right one for a daily game.

Hosting and standard server logs

Gazillion is served as a static site by a hosting provider. Like almost all web servers, the provider may keep standard technical request logs (for example IP address, user agent, requested URL and timestamp) for security, abuse prevention and capacity planning. Those logs are generated by the hosting infrastructure rather than by our code, are not combined into player profiles, and are not used for advertising.

We do not sell, rent or share personal data, because we do not build personal data in the first place. If the hosting arrangement changes in a way that affects privacy, this page will say so.

Analytics

We use Google Tag Manager (container GTM-N8P8FW6G) to load Google Analytics 4. It tells us how many people visit, which pages they read, roughly which country they are in, and basic browser, device and screen information. We use this to decide what to improve. We do not use it for advertising and we do not sell the data.

We do not send your game answers, scores, streak, badges or local save to Google. Gazillion has no accounts and no user IDs of its own, so on our side the analytics data is not attached to a player profile.

As with any analytics service, Google may receive your IP address, approximate location, browser and device details, and the pages you request, and may set cookies such as _ga. Google processes this data as our processor under its own terms; see Google's privacy policy.

Cloudflare Web Analytics. Our hosting provider, Cloudflare, also records aggregate, cookieless page counts for the site. It does not set cookies or create a persistent identifier, and the game data on your device is not involved. It is loaded from static.cloudflareinsights.com and reports to cloudflareinsights.com.

You can block both analytics services with a content blocker or privacy-focused browser settings. The game works fully without analytics; if you block them, your visit is simply not counted.

Fonts and external requests

The game and page assets load from gazillion.games. Fonts are self-hosted: the fonts are Silkscreen and Space Grotesk, and their files are served from this domain under the SIL Open Font License. There is no Google Fonts, no font CDN, no ad tag and no social embed.

The only third-party requests come from the Google Tag Manager / Analytics tags described above. If you block them, your browser's network panel will show requests to gazillion.games only. The site's security policy allow-lists exactly those analytics origins and nothing else.

Children

Gazillion is suitable for all ages and is designed to be safe for children: there are no accounts, no chat, no user-generated content and no targeted advertising. We do not ask for a name, email address or birthday. The analytics tag described above counts aggregate visits without receiving game answers; parents or teachers who prefer none of that can block analytics in the browser, and the game still works. There is no profile to delete.

Your choices and your data

You are in control of everything the game stores, because it stores it on your device:

  • Reset in the game. The settings screen includes a reset option that clears your progress.
  • Clear site data. Your browser's site-data settings can remove gazillion.games's local storage, which resets the game completely.
  • Private window. Playing in a private browsing window works; the save simply disappears when the window closes.
  • Block analytics. A content blocker or privacy-focused browser setting stops the Google analytics requests; every mode of the game still works.

Since we hold no server-side profile for you, there is no subject-access request needed: we cannot look you up, and there is nothing to export or erase on our side beyond the standard logs and aggregate analytics described above.

Changes and contact

If this policy changes, the new version will be published on this page with a new “last updated” date. Material changes will be described in plain language rather than hidden in a revision history. Policy questions can go to hello@gazillion.games (a placeholder address for now, with the inbox coming online at launch).

For the wider promises the site makes, see about Gazillion. For the rules of use, see the terms of use.

Frequently asked questions

Does Gazillion use cookies?

The game itself does not need cookies: your progress is stored in localStorage and is never sent with a page request. Google Analytics may set measurement cookies such as _ga; Cloudflare Web Analytics is cookieless. You can block both without affecting the game.

Can I play without giving any personal information?

There is no sign-up and no form to fill in, and we never ask for your name or email. Google Analytics may receive technical visit information as described above; you can block it and still play every mode.

How do I delete my Gazillion data?

Use the reset option in the game's settings, or clear site data for gazillion.games in your browser. Because there is no server-side account, that is a complete deletion of your game data.

What analytics does Gazillion use?

Google Analytics 4 (loaded through Google Tag Manager) and Cloudflare Web Analytics. They count page visits and basic device/browser information and never receive your answers, scores or save. You can block them and still play.

Gazillion is an original daily history game inspired by the daily-puzzle genre. It is not affiliated with any other game, site or company.

Historical dates are checked against standard references; moments the game marks with “c.” are approximate by nature.