A daily habit

The daily history game

Some daily games test your vocabulary. Gazillion tests your sense of when things happened — and gives you five moments a day to get better at it.

Play today's 5 Why daily? One try a day · 40 seconds a round · Free

Why make a history game a daily

The daily format is not a gimmick; it is a constraint that makes the game better. One puzzle a day means everyone who plays is looking at the same five moments, so the conversations afterwards are real. It means the game respects your time: a few minutes, then you get on with your day. And it means missing a day actually stings, which is the beginning of a habit. The Gazillion game is built to be that kind of habit.

History suits this rhythm unusually well. It is bottomless, but it is not random: everything sits on one timeline, and every day you place five more pieces on it. You are not memorising trivia; you are calibrating a sense of scale. By the end of a season you will have a feeling for the difference between “roughly a thousand years ago” and “roughly a hundred”, which is the exact skill the game is built around.

How a Gazillion day unfolds

The puzzle changes at local midnight, not at a fixed UTC hour, so it turns over when your day does. A daily run is five moments. Each round gives you 40 seconds, a statement, and a timeline. You place a range, lock it in, and learn the real year plus a fact. After five rounds you get a total out of 5,000, an emoji row that spoils nothing, and your streak.

One attempt a day is the rule for the daily itself. Reloading mid-run resumes the same day rather than giving you a second go. The archive and Unlimited modes exist precisely so that a mistake is never the end of the story.

What the moments are like

The bank spans everything: the Big Bang, the first stars, the formation of the Earth, the first life, the dinosaurs, the first cities, the printing press, revolutions, moon landings, the first iPhone, and the year before last. Moments are grouped into categories — the game tracks Cosmos, Earth, Life, Humans, Ancient, Medieval, Exploration, Politics, War, Science, Medicine, Invention, Tech, Space, Environment, Film, TV, Music, Games, Internet, Sport, Culture and Business — and into three difficulty levels.

The statement never contains the answer. You will never see a year in the moment text, and you will not be given the century. What you will get is a concrete, vivid headline: “The first plants begin to grow on land”, “The Berlin Wall falls”, “The first colour television broadcast”. Some are easy anchors; some are for specialists. The daily mixes them on purpose, so a round can turn from comfortable to humbling in one moment.

Beyond the daily

Three more modes share the same mechanics. Unlimited is endless with three lives — the fastest way to build intuition. Archive replays published dailies without touching your streak: the full explanation is on the archive page. Time Machine lets you choose which eras to draw from, so you can grind the Middle Ages or stay in deep time until the numbers start to feel familiar.

Progress is tracked locally: a streak, a best day, lifetime stats, the era stamps in your Time Passport and the bands your dinosaur has travelled to. There is nothing to sign into and nothing to lose server-side — see privacy for the short version.

How to get better, one day at a time

Daily games reward attendance more than talent. Three small habits will do a lot:

  • Keep a handful of anchors. Moon landing 1969, Wright brothers 1903, printing press around 1450, fall of the Western Roman Empire 476, the first cities and writing around 5,000 years ago, non-avian dinosaurs gone about 66 million years ago.
  • Decide the era before the year. The vocabulary of a statement usually tells you the technology level, and the technology level tells you an era.
  • Read the reveal facts. The fact after each moment is a free memory hook, and today's fact often becomes tomorrow's clue.

If you want a more detailed method, the guess the year strategy guide goes era by era. Then learn the scoring rules and play today's five.

Frequently asked questions

When does the Gazillion daily reset?

At midnight in your local time. The game uses your device's local date, so the new puzzle arrives at the start of your day, wherever you are.

How many moments are in a daily?

Five. Each has a 40-second limit and is worth up to 1,000 points, for a maximum day total of 5,000.

Is the daily the same for everyone?

Yes. All players get the same five moments for a given local date. That is what makes comparing results and sharing an emoji row work.

Does Gazillion spoil future puzzles?

No. You only ever see the moments for the day you are playing. The archive exposes published days, and future days stay hidden.

What if I miss a day?

Your streak resets, but nothing is lost. You can replay the missed puzzle from the archive, and replays never affect the streak either way.

Gazillion is an original daily history game inspired by the daily-puzzle genre. It is not affiliated with any other game, site or company.

Historical dates are checked against standard references; moments the game marks with “c.” are approximate by nature.